originally compiled by JEB. reformatted by DPH
Leaders - Lords - Minor Unseelie - Servants - Creations - Killed Between Wars
Madoc - Queen Maeve - Nicholas Hawkins
Madoc Morfryn (a.k.a. the Unseelie Lord, the Erlking, Czernobog, Malsum, Tawiscara, and Arimanes): The leader of the Unseelie Court. Oberon's twin brother, and Merlin Ambrosius's father. Human names: Nicholas Maddox (in the present), Sir Nicolas de Maduc (during the 11th century).
Voice: Tony Jay
In his "faerie form", Madoc bears a striking resemblance to Oberon, the same pale blue skin, but there are noticeable differences. His face is thinner, with a grim look upon it. He wears red gothic plate armor and a black cloak shaped like bat-like wings (which gives him an eerie resemblance to Xanatos in his "gargoyle armor"), with a seven-pointed-star medallion hanging from his neck. (The seven-pointed-star is the traditional emblem of the Unseelie Court). He usually carries a sword about him (one which looks very much like the one that Xanatos was battling Hudson with in "Future Tense").
As Nicholas Maddox: A dark haired man of indeterminate age, Maddox sports a neatly-trimmed mustache and has thoughtful gray eyes, which can turn bright and piercing from occasion to occasion. He is always very well dressed, and carries a cane with him, the head of which is shaped like a hawk. (Maddox only carries the cane around for style; he is in no need of it physically).
Madoc is not quite as powerful as Oberon (he can't swell up to the size of the Eyrie Building, for example), but makes up for that in sheer ruthlessness, coldness, and downright malevolence. Oberon is merely arrogant; Madoc is evil, and this makes him far more deadly. The gargoyles could (with a bit of help from Titania) reason with Oberon (in fact, that was how they stopped him from taking Alexander away), but Madoc has no sense of mercy, and nobody can sway him from following a course that he has chosen. He also is much more level-headed than his brother, and generally stays calm and collected in battle. There are three exceptions to this at present: Oberon, Titania, and Merlin. Madoc feels an intense hatred for his brother, based on their long-term sibling rivalry, and an even greater hatred for his son, whom he sees as having betrayed him. (Deep down inside, Madoc was actually emotionally wounded by Merlin's rejection of him, though he'll never admit it). As for Titania, Madoc still wants her, in much the same way that Coldsteel wants Coldfire, and that might affect his plans when she becomes involved in them. It is possible that he feels some sort of bitterness towards Lexington on account of their near-friendship in the latter part of TGS Season One, and that he will develop a jealous hatred towards Halcyon Renard if he ever learns who Anastasia Renard really is. With everyone else, however, including Goliath, Elisa, Xanatos, Brooklyn, etc., he feels only a detached opposition, of the sort that a chess player feels towards the pieces of his opponent. He would destroy them if he needed to, but does so in an emotionless attitude concerned only with victory; he neither loves nor hates them.
Madoc rules over the Unseelie Court in a "My word is law" fashion; he shares Oberon's despotic style of leadership. The only member of it whose advice he will seriously listen to is Queen Maeve, his Chief of Staff, and even she can't talk him out of doing something that he has set his heart on doing. Otherwise, he will brook no criticism. He has the sense not to destroy subordinates for talking back to him (unless it's a matter of actual full-scale defiance and desertion, as with Umbriel), but will discipline them severely for disregarding or questioning his authority. His purpose is to win the Second Unseelie War, conquer Avalon, and enslave humans, gargoyles, and faerie-folk alike, and is determined to achieve this, no matter what the cost, with a terrifyingly single-minded intensity.
Madoc was finally slain during the events of "The Darkest Hour" by Demona. His body was taken to Avalon for burial by Oberon and Titania soon after.
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Queen Maeve: Also known as Queen Mab, and the Queen of Air and Darkness. Past identities include Queen Medb of Connacht and Mavis O'Connor. Madoc's second-in-command and Chief of Staff.
Voice: Bernadette Peters.
In her true form as a lady of the Third Race, Maeve is a slender woman, but still sleekly muscled and athletic - and it shows more, since her typical garb consists of silver form-fitting armor. Her Irish accent is more pronounced, with an archaic flavor to it. Her skin is light brown, her eyes vivid green, and her hair is black streaked with a darker green. She wears a sword at her belt, as well as a dark red cape.
Mavis O'Connor is the Executive Vice-President of Maddox Technologies, owned by Mr. Nicholas Maddox. She is a tall, athletic-looking woman whose age could be anywhere between late twenties and early forties, and speaks with a Irish accent. She has black hair -- usually in a French braid or a knot, but a mass of curls when worn loose -- and gray eyes that occasionally shift to light green or light blue, depending on her mood and the color of her clothes. She dresses professionally, often in greens and browns (but startled a great number of people by wearing black on St. Patrick's Day). Mavis is an excellent public speaker, charming and telegenic, and does most of the press conferences for Maddox Technologies; she is equally charming in person, and is largely liked as well as respected by most of Maddox Tech's employees.
There is no romantic relationship between Madoc and Maeve; their closeness is that of longtime allies, with a mutual trust and respect, mutual goals, and mutual enemies. Their relationship should be more like siblings than anything else.
Maeve was a part of Madoc's rival faction on Avalon before it became known as the Unseelie Court. She herself was a high-ranked lady of the Third Race before Titania's rise to power as Queen; in the Unseelie Court, she ruled at Madoc's side. Ruled that is, until the climax of the Unseelie War.
Few of the Unseelie loyalists survived the slaughter. A few, including Maeve's cousin the Banshee, deserted Madoc for Oberon before the final battle; the rest were either slain or dispersed throughout the world. Madoc and Maeve were taken prisoner and dragged in chains before Oberon's throne, to be stripped of all their powers except for immortality and the ability to disguise themselves as humans. They were both banished from Avalon, for all time. Madoc was given a prophecy by the Weird Sisters, regarding a union between human and gargoyle that would lead to his future death; Maeve has never been quite certain whether the prophecy applies to her as well.
Maeve and Madoc separated for some time then. Maeve took to the place which had always been her favorite, an island variously called Erenn, or Erin, or Ireland. There she lived for nearly nine thousand years, under various human names and guises. Around the first century AD, she rose to power as the warrior-queen Medb of the province of Connacht. Wife to the rather ineffectual King Ailill, with wealth and power in her own right, she gained a reputation for fierceness in battle, generosity in peacetime, and intelligence and cunning at all times.
Her first defeat as Medb came about when she led a cattle-raid against the neighboring province of Ulster, at a time when nearly all the men of Ulster were suffering from the pangs of an ancient curse and unable to take up arms to fight her. She led Connacht's army, confident of victory - only to have her army halted by one man, barely more than a boy, who single-handedly decimated her armies without taking any wounds himself. She had encountered this boy-man before during peacetime; his name was Cu Chulainn, known as the Hound of Ulster. Maeve, her pride smarting from her defeat at Cu Chulainn's hands, set about to bring him down. Gathering all of the Hound's enemies together, she had him lured by means of Druid spells to meet their collective might - and placed in his path a trap that would force him to violate a geas, bringing down ill-fortune on him and indirectly causing his defeat. Cu Chulainn was killed on Muirthemne Plain by the human Lugaid mac Roi, and Maeve neatly avoided Ulster's retaliation as well by the simple expedient of not being there at the final battle.
Maeve stayed in Ireland for quite some time, brooding at what she saw as the decline and dimming of what had once been a bright, vibrant land. With the coming of Saint Patrick and his new religion, the tales of her kind were discouraged, and the old stories of what she and others of the Third Race had done were either lost or changed beyond recognition - some stories of miracles wrought by the newly-come saints, some confused with the magic of the human druids. Ireland remembered the sidhe in it's songs and poems, though, more so than most lands where she was later to travel.
Over the next thousand years she roamed the world, known to most as a wandering teller of tales. She returned periodically to Ireland; no matter how it changed or who invaded, she would always feel it her home in the World. Avalon was an unreachable dream, and Erenn was the next best thing.
Until Madoc found her again, and renewed their old alliance. He had never given up hope of going back to Avalon, and after some time back in his company she began to wonder how she could ever have given up that hope. Oberon couldn't keep them out forever. The two of them began to slowly build up a fortune to put to use in gaining power and authority in the human world, and taking steps to prevent the prophesied alliance between human and gargoyle that would bring about Madoc's final downfall.
By the nineteenth century, they had set up a base of operations in Madoc's castle in Germany, under the shadow of the Brocken; in the late twentieth century, they founded Maddox Technologies.
Maeve is a proud, cynical woman, confident in her own abilities. She knows how to manipulate people on many levels, ranging from rabble-rousing to rational persuasion to seduction, and is both a skilled warrior and a cunning strategist. Over the past ten thousand years she has made and lost numerous friends, but never one close enough for her to still feel any deep pain over the loss; she regarded most of her human companions as pets or playthings. There are very few people whom she respects or trusts. Madoc is one of them, largely because she knows she can't manipulate him, nor he her. Knowing that Madoc prefers to keep to himself, Maeve is perfectly willing to handle both his public and... less public interactions for him.
After Madoc's death in "The Darkest Hour", Maeve was taken by the Weird Sisters to Avalon for trial and imprisonment. She was supposed to be imprisoned forever.
In the far future, Nicholas Hawkins, the grandson of Madoc Morfryn, frees Maeve from her imprisonment on Avalon, and brings her to co-rule the Unseelie Court. Knowing that Nicholas II is in love with her, Maeve will attempt to take full advantage of him.
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Nicholas Hawkins: The son of Merlin and Mary Sefton, grandson of Madoc Morfryn, and brother to Angelica Hawkins.
He believes that he’s the heir of Madoc Morfryn, and wants to bring order and harmony to the world under his rule, and is willing to do so by any means necessary. Birth Name: Romulus Hawkins. Born on April 30, 2010.
Voice: Julian Sands.
By the time of "Future Shock" Nicholas is over 150 years old, but he doesn't look a day over 40. He bears a stronger resemblance to his grandfather than to Merlin. One could call the resemblance uncanny. He has long dark hair (with a gray streak running through the upper right side) which he wears in a ponytail. He is always very well dressed in the finest business suits. He wears a replica of Madoc's seven-point star medallion at all times, hidden under his shirt against his skin in public.
The new leader of the Unseelie Court, Nicholas starts out seemingly the puppet of Garlon. But eventually Garlon realises that he taught Nicholas too well, as he was never truly under his control. Nicholas is also the CEO of Fenris Industries.
He is also infatuated with Maeve, but cares little for her cousin the Morrigan. He frees her from Avalon, reinstating her as queen of the Unseelie Court. Maeve begins ruling the Unseelie Court by his side, and feigns love for him. In truth, they are both using one another. Her powers are still weak from her imprisonment and she depends on him to "power her" by feeding some of his own innate power into her.
Nicholas despises Demona and her family. He sees Demona as an evil monster, a demon out to destroy the world. He also wants to avenge his grandfather’s death at her hands. He’d do what ever he can to hurt her and eventually kill her, and is not above torturing a loved one. So Angela, Gwenyvere and Benedick may eventually become his targets.
Nicholas does have a genuine love for his sister Angelica, and would never hurt her. They meet once a month for lunch, and never miss a meeting. He tries to convince her to become a Lady in the Unseelie Court, and she in turn tries to convince him to step back from the darkness. Their meetings are mostly pleasant.
Nicholas also loves wolves, and like his mother participates in charities to protect wolves and their lands. His large Long Island estate is the home of many wolves, and he keeps one as a pet. He has appropriately named it Fenris.
What truly motivates Nicholas II remains a mystery, but he has lofty goals. To him the Unseelie Court is little but a means to an end. Despite what both his allies and enemies may believe about him, Nicholas II's true ambitions have yet to be revealed.
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Garlon - Loki - Herne - the Morrigan - Anath - Huitzilopochtli - Ictinike - Surtur - Rangda
Garlon (a.k.a. "the Mouse"): Human name: David G. Cohn.
Garlon was a minor member of the Unseelie Court in the First Unseelie War, who came to prominence only because so many of the original Unseelies were destroyed in the final battle. Garlon was punished for his part in the rebellion by being turned into a small brown mouse for several centuries; he did not enjoy this experience and still comes close to losing his temper whenever anybody calls him "Mouse".
Voice: Lawrence Bain.
Garlon is a nondescript man with mousey-brown hair; he has no special distinguishing features and is so utterly ordinary in appearance that nobody who has seen him can remember what he looks like very well, or even pick him out of a police line-up. His special skill is to become invisible, or at least very hard to see; he can melt into the shadows. This skill lingered on even after he was stripped of nearly all his powers, and served him well for such activities on Madoc's behalf as espionage and assassination. He was the first of the Unseelies to come into contact with Madoc after the First Unseelie War, and was serving him once more by the time of King Arthur; undoubtedly, Garlon was the source of those legends that speak of Arthurian knights being murdered treacherously by an unseen horseman. It is rumored that Garlon has had an occasional connection to the Holy Grail - even that he has been seen in the Fisher King's castle - but such stories have never been confirmed.
Garlon still carries out scouting work for the Unseelie Court, thanks to his invisibility talents. A natural survivor, he will be one of the few Unseelies after Madoc's downfall to not be destroyed or captured and imprisoned on Avalon.
Eventually, Garlon will locate Merlin's family, and approach his son Romulus to corrupt him and bring him to his side, and succeeds. Romulus changes his name to Nicholas, and with Garlon, begins to build a new Unseelie Court.
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Loki Lauffeyson: A trickster who makes even Raven and Anansi look like well-behaved fay.
Loki Laufeyson is an utter anarchist, who joined the Unseelie Court largely because it was certain to cause lots of chaos. He has a cruel sense of humor, the sort that can actually be fatal. (For example, had Loki turned everyone in New York into gargoyles, as in "The Mirror", he'd have made them aware of the transformation, to ensure subsequent panic on a massive scale. And were he to turn the gargoyles into humans, he'd carefully wait until they were all gliding well above the ground, with nobody to come to their rescue). Madoc and Maeve sometimes have their doubts about his being on their side, because of his unruly and undisciplined nature, but he has a great deal of power, so they decide to take the risks because of his usefulness.
Loki was so utterly dangerous that Oberon, instead of simply banishing him from Avalon, imprisoned him in the Phoenix Gate, which was specially made to house him. And there Loki remained, trapped, until the events in "Future Tense". When Goliath threw the Phoenix Gate away into the time vortex, this misuse of the enchanted talisman weakened it, allowing Loki to stir inside his prison at last. Through the course of Brooklyn's time travel journeys in "TimeDancer", as the Gate deteriorated, Loki was increasingly able to stir, until finally, when Brooklyn and his family returned to the Eyrie Building in "Out of Joint", he was freed by the destruction of the Gate. Escaping from the talisman's remains in the shape of a dark cloud, he fled to some secret place somewhere in New York State, to recover, and rebuild his form. In the course of the "TimeDancer" adventures, Loki managed to learn much about Brooklyn because of the link between the gargoyle and the Gate, and it amused him to adopt many of Brooklyn's habits (the bad ones).
Voice: Mark Hamill.
Loki bears a striking resemblance to Brooklyn in his human form (cf. "The Mirror" and "Equality"), though with red hair rather than white. He customarily dresses in biker garb, with "Hel's Angels" written on the back of his leather jacket. When bored (which is often), he likes to toss a ball of fire in his hand up and down. He often acts like a twisted version of Brooklyn, containing all of his bad habits or superficial elements, and none of his nobler ones. He likes acting like a "cool dude", driving a motorcycle around at considerable speed, making wisecracks (a traditional trickster habit, anyway), and hitting on the ladies (because of the Brooklyn-link, he'd especially try hitting on Maggie and Angela, on account of Brook's past crushes on them, and quite possibly on Sata as well, she being Brooklyn's mate). In contrast to Madoc and Maeve's formal speech patterns, Loki talks with a lot of 20th century slang.
Loki keeps a close eye out on Brooklyn during the Second Unseelie War, and likes to single him out for pestering. Needless to say, Brooklyn is anything but amused by this. Loki's ultimate goal towards the crimson gargoyle is not to destroy him, but to stuff him inside some small talisman and carry that talisman around for the next forty years. He hasn't decided yet what he's going to do with Brooklyn after that.
Loki faced Brooklyn during "The Darkest Hour" and was beaten, and re-imprisoned in the powder of the Phoenix Gate before being taken to Avalon by Odin.
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Herne: The leader of the Wild Hunt.
He commands a pack of spectral dogs known as the Yell Hounds, white with red ears. He rides a decidedly sinister faerie horse, and wears a feathered mask with antlers growing from the top of his head. The Wild Hunt serves as Madoc's means of recapturing deserters and escaped prisoners. The Wild Huntsman is known and dreaded through much of the world, although not always as Herne (Odin and Arthur Pendragon have both been popularly but falsely identified with him).
Herne was slain by David Xanatos during "The Darkest Hour."
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The Morrigan (a.k.a. Eris): The Morrigan was a minor member of the Unseelie Court, sister of the Banshee and cousin of Maeve.
She is a war-spirit, but not a warrior herself; rather, she is the gore-crow, who delights in the slaughter itself and cares not who, if anyone, wins.
Voice: Christina Ricci.
Her human form, Corrine "Corbie" McKenna, is a teenaged Irish girl who wears torn black jeans, heavy boots, a purple shirt, and a black leather jacket. She looks not unlike Molly (from "The Hound of Ulster"). Corbie was probably involved with the Dublin Uprising in 1916 and the later Civil War in Ireland, and is almost certainly involved with the IRA - not out of any belief in their cause, but because of the violence and carnage that she can stir them to.
In her fay form, the Morrigan looks something like the Banshee - tall and gaunt, but with slightly different coloring. The Morrigan's hair is black and wild, her skin is dead white and her eyes and lips are black. She has long claw-like fingernails. She wears a tattered black sleeveless shift that reaches just past her hips and hangs in shreds about the hemline, and her feet are bare. She has a low, husky voice that can be harsh or astonishingly beautiful, but is almost always cruel.
The Morrigan can also transform herself into a largish crow, who may ride on Maeve's shoulder from time to time.
In the final battle in "The Darkest Hour," the Morrigan leads the assault on the Caledonian gargoyle clan. Afterwards, the Morrigan escapes capture and later returns to London to mess with Merlin and Mary Sefton, and rebuilds the Minions. She however is captured by the Weird Sisters and hauled off to Avalon. However in the distant future, she is freed by Nicholas Hawkins when he frees Maeve.
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Anath: A Canaanite war-goddess.
She joined Madoc for reasons of acquiring power - Madoc has a lot of it, and has the potential for gaining more, and Anath wants her cut.
Physically, Anath looks like an attractive, athletic woman of Semitic descent. She wears armor, and wields a shield, an axe, and a sword. Anath is a fairly savvy person in the circle of politics, but her plans are mostly simplistic (nothing close to Madoc's complexity). She's something of a 'mankiller' in character, and will use her 'charms' to help her get what she wants among the male fay. Also, she's a ferocious warrior, and quite bloodthirsty.
Two interesting things to note:
Anath and Sekhmet don't like each other. It's sort of a 'copyright infringement' thing - both are war-goddesses and both have the lion as their sacred animal. There are enough other similarities that they can get into catfights (no pun intended) when in the same room together. Sekhmet, though, is the one who's really bent out of shape over this; Anath couldn't care less.
Anath has something of a craving for 'strong young men'. She'll try to lure them to her, have her 'fun' with them, and then kill them. (In her temples, young men were often sacrificed to her). So men like Rory Dugan, Matt Bluestone, or Richard Harrison should really watch out.
Anath will join the third Unseelie Court in the distant future, where Nicholas Hawkins will make her a field commander.
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Huitzilopochtli: Aztec god of war - an old Unseelie member who's come back for the simple reason that he wants to cause some major carnage.
He is placed in charge of all operations in Central America, especially those involving the Guatemalan clan.
Physically, I imagine him to look like a powerful Aztec warrior in full regalia and wearing a suitably hideous mask. He has a small shield (of the type that Aztec warriors used) and an obsidian sword. He's also a very competent warrior, totally ruthless, and he has a great deal of charisma (of the sort that people like the ancient Aztec and Maya nobility would have liked).
In terms of temperament, he's a lot like the Morrigan, except that:
Huitzilopochtli isn't happy unless he's either in the middle of a slaughter, or is having sacrifices made to him (lots of them; in the neighborhood of thousands a day). He doesn't mind if people choose to follow him; he doesn't care, so long as they make the proper sacrifices to him.
One organization that has aroused Huitzilopochtli's ire is the Roman Catholic Church. It's because of them that he hasn't had any followers or sacrifices made to him in some four centuries. It's not obsession with him, though; it's just that, when he takes over Central America, he's going to make sure that the first batch of new sacrificial victims will be men of the cloth.
Huizilopochtli led the assault on the Mayan clan, along with Camazotz. Unlike all the other Unseelie Lords, Huitzilopochtli was neither slain nor captured, and is currently in hiding somewhere in Latin America.
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Ictinike: (from Iowa tribal Myth) War god who invented lies, and often used deceit, cunning, and treachery. His own father tired of this, and threw him out of Heaven. Supposedly, he taught the Sioux and other plains peoples the art of war.
Ictinike will command campaigns based in western North America (i.e. Natsilane and Beth), with Dzoavits as one of his primary soldiers.
Ictinike is large and muscular, with Native American features, long, unkempt black hair, and wearing Sioux war paint. He is clothed and wields weapons like those of Natsilane in "Heritage."
Ictinike was slain in battle by Natsilane during "The Darkest Hour."
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Surtur: Leader of the Fire Giants. In charge of all operations in Northern Europe. (Only seen in all Lord councils- his campaigns are off-screen.
Surtur is a giant, and appears in armor similar to Odin's from "Eye Of The Storm," but without the horns, and it is colored in red, brown, and a tarnished bronze. His skin is dark, and he has a red beard. He also wields a huge, red sword that flames.
Surtur leads a force in the final assault on the Eyrie Building, but his fate in that battle is unknown.
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Rangda: "An evil she-demon in the mythology of the Indonesian people of Bali." "She leads a band of witches and is in constant conflict with Barong, the spirit king who represents good."
Voice: Miranda Richardson.
Rangda is in charge of all campaigns in Asia and the South Pacific, but her primary focus is on Ishimura, Japan, and China, because there are clans of gargoyles there. Her troops are the Oni, Japanese ogres, as well as the aforementioned "witches"- Unseelie sorceresses of higher-than-normal skill. Her lieutenant is Kunkung, whom she has given the responsibility of dealing with the Chinese clan.
Rangda spent some time in the 11th Century as a queen, but when her true nature was discovered, she was exiled. To gain revenge, she and her sorceresses brought down a plague, that was eventually extinguished only by a holy man (Barong, mayhaps).
Physically, she appears as a human woman with Asian features, about 30-40 years old. Her hair is very long and wild, and she has the typical fay pointed ears. Rangda dresses in loose, minimal clothes, sort of like Demona's outfit, most of the time, although she sometimes wears less conspicuous outfits.
Rangda and her Onis attacked Ishimura during "The Darkest Hour," where she was slain by Kai.
Garm - Umbriel - Troit - Phobos & Deimos - Grimalkin - Kunkung - Dzoavits - Camazotz - Gwyn - Sir Maleger - The Headless Horseman - Atsuma
Garm: Madoc's pet dog. A large reddish wolfhound, very ferocious.
Bays loudly whenever ready to enter battle. An Unseelie hound reduced to the level of a normal dog by Oberon's will. He looks something like an Irish wolfhound with rusty red fur. He often follows Madoc about, and shows himself to be very intelligent; he can't speak, but he can understand his master's words. He is a fierce fighter.
Garm fell off the Eyrie Building to his death during "The Darkest Hour."
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Voice: Lorenzo Lamas.
Umbriel is Oberon's son by a human woman in 17th century Holland, during the Thousand-Year Exile. Madoc attracted this halfling into his service in "Prophets And Angels," for two reasons: to make use of Umbriel's command of magic (Umbriel's no Merlin, but is accomplished enough), and to give Oberon the pain of being opposed in the coming Second Unseelie War by his own son that Madoc himself had undergone when Merlin defied him. This plan is already backfiring, however, since Umbriel, unlike the other members of the Unseelie Court, has a conscience, and is feeling extremely uncomfortable about his uncle's actions, something that shows itself clearly in "Reprisals: Part Three". However he is not certain whether or not he should desert the Unseelie Court, because they are, in a sense, the only family he has.
Eventually Umbriel, increasingly unnerved by Madoc's behavior and his callous disregard for life, finally tells his uncle that he refuses to assist him and the Unseelie Court any further. Madoc responds by killing his nephew, commenting that he'd wanted to put Umbriel's father, Oberon, through the same pain that he himself went through when Merlin wound up on the other side, but he'll just have to settle for giving Oberon the pain and anguish of losing his son to death instead.
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Troit: This Unseelie takes the form of a monstrous wild boar, with a bristly coat as thick as armor, tusks that can cut through chainmail like cloth, and a charge that can fell a mounted knight, both horse and rider.
It was once believed (falsely) that he was a human king transformed into this bestial shape in punishment for his evil deeds. In King Arthur's time, Troit ravaged the British Isles until Arthur and his knights hunted him down and drove him from the island. Troit bears a grudge against Arthur Pendragon for this, especially since his children (seven half-Unseelie piglets) were slain during the hunt by Arthur's knights (though don't let "piglets" fool you; they slew many of Arthur's followers before being pulled down).
Troit was slain at the Tower of London by King Arthur during the events of "The Darkest Hour."
Voice: Frank Welker
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Phobos & Deimos: Ancient Greek gods of fear and panic, they are assigned to operations involving New Olympus. Former servants of the greek war god Ares.
Voices: Michael Bell (Phobos), Alexander Siddig (Deimos).
They survive the Second Unseelie War, and become major members of the Third Unseelie Court, becoming spies among the Manhattan gargoyles in 2158.
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Grimalkin (a.k.a. "Big Ears"): Demon Cat, ferociously protective of mortal cats.
First seen when he was summoned by the Archmage in AD 971 to spy on his rival, the Lord Sorcerer. In the Second Unseelie War, Grimalkin is assigned to jobs requiring espionage and sabotage. Grimalkin is also the Unseelie's "ambassador" to Lucius Adrians, despite finding the job annoying.
Grimalkin is one of those Unseelie who survive to help form the Third Unseelie Court in 2168.
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Kunkung: "A Chinese demon who is responsible for the great floods, together with his associate, the snake-like Xiang Yao. Gong Gong (Kunkung) is the eternal opponent of the highest ruler."
Voice: George Takei.
Kunkung fought in the First Unseelie War, and was one of the top Unseelie battling in China. Before he was defeated and stripped of his powers, he managed to create a huge deluge which slew many people. Now, he is Rangda's chief lieutenant in the Second Unseelie War, and is assigned to the campaigns against the Chinese Clan. He is somewhat resentful of his reduction in rank to second. However, he is confident he will be "promoted" soon.
In the final battle, he is wounded by the Chinese clan, and retreats. In sketching him, I would recommend him looking something like a warped merman with Asian features, a horn on his head, and red eyes.
Kunkung joins the third Unseelie Court, where he becomes Anath's lieutenant.
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Dzoavits: (from Shoshone Myth) A giant ogre who kidnapped Dove's 2 children. As legend states, Eagle and Crane helped rescue them, but they were chased by the ogre as they fled. They were saved by Badger, who dug 2 holes- one, Dove and the kids went down, and Badger directed Dzoavits to the other hole, which, upon the ogre's entrance, Badger plugged shut with a boulder.
Basically, a minor Unseelie, in the form of an ogre. After the First Unseelie War, he holed up in a cave in North America, in what was later the territory of the Shoshone tribe. He coveted the power wielded by the fae sorceress Dove, which she focused in a magical spear. He kidnapped her children, and attempted to force her to give up the spear in exchange for their freedom. She refused to give the ogre that kind of power, and he took the children to his cave. However, with the help of her fellow Seelie Badger, and two gargoyles named Eagle and Crane (a TimeDancing Brooklyn and Sata, in one person's mind), the children were rescued, and the ogre was trapped underground by a spell cast by both Badger and Dove. He was freed by Ictinike centuries later, and now works in conjunction with him.
Dzoavits' fate is unrevealed- in fact, we don't even know if Natsilane defeated him (though it seems likely).
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Camazotz: Originally a lieutanant of Vucub-Caquix, in the First Unseelie War. He was competent and deadly, but overly ambitious and a coward. His most important action during the First Unseelie War was the assassination of the father of the Hero Twins, Hunahpu and Ixbalanque, Hun-Hunahpu. Vucub-Caquix hoped this would help demoralize the Twins, but it instead only strengthened their resolve.
When Vucub-Caquix, Zipacna, and Cabraca were all slain, Camazotz tried to rally the remaining Mayan Unseelie to his side, but none would follow him, and the forces dissipated. After the defeat and capture of most of the other Unseelie, Hunahpu and Ixbalanque were sent to track down Camazotz. He attempted to elude them, but was eventually cornered. He fought desperately, managing to badly wound Hunahpu, but Ixbalanque managed to take him down. He was brought back to Avalon for punishment, and he was stripped of his powers.
He hid out in the jungles of South America for the millenia to come, but in the late 20th Century, he joined the Second Unseelie Court, and became the second-in-command of Huitzilopochtli. When the Third Unseelie Court is formed, he will join it.
Voice: Chris Latta.
He simply appears as a humanoid bat, with wings and arms separate, wearing a loincloth. He normally wields a dagger.
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Gwyn: A member of the Wild Hunt, and second to Herne.
He dresses and acts much like his superior. He takes Herne's place as leader of the Wild Hunt, offering his services to Nicholas Hawkins and the third Unseelie Court.
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Sir Maleger: An Unseelie Knight.
He leads the Unseelies in London during "The Darkest Hour" and is slain at the Tower of London along with Troit by King Arthur.
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The Headless Horseman: During his exile, terrorized the town of Sleepy Hollow in the form of a headless Hessian.
He was among the Unseelie riders during the Rising. He appears as- well- a headless man on horseback, armed with flaming pumpkins.
Atsuma: Chief lieutenant of Rangda. Also known as the 'August Star of Heaven.'
He appears as a "tallish man with Asiatic features... clad in a yellow kimono, trimmed in black. Matching black bands of cloth... tied about his wrists and ankles. Pointed ears... [angle] out from his sickly green hair."
Extremely arrogant and eager to battle, Atsuma can transform into a giant golden dragon.
After being defeated, Atsuma was taken to Avalon by Bishimon and Benzaiten.
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UNSEELIE ALLIES
Sidhe Knights - Unseelie Archers - Gnomes - Redcaps - Flitlings - Onis - Yell Hounds - Wendigos - Fire Giants - Fachans - Glaistigs - Winged Cats - Kelpie-Horses - The Jotnar
Madoc's personal knights, as well as guardians for the Brocken. Certain Sidhe knights include Anodos, Sciron, Eraclea, and Niamh.
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Sidhe warriors armed with elfshot arrows. They formed a part of many armies in "The Darkest Hour."
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Not true members of the Unseelie Court, but servants to it. Gnomes are the origin of the various legends about dwarves and other "little folk" who dwell below ground and work with metal and stone. The origins of gnomes, and how they fit in with the traditional Three Races, are as yet a mystery.
Gnomes are around three to four feet tall, and have very long beards; many of them have webbed feet like those of a duck or a goose (and are extremely sensitive about them). They generally wear drab clothing, suitable for working in a smithy or an armorer's workshop. They can work iron, and for this are valued by the Unseelies, to make the iron weapons to give to their human supporters for the forthcoming invasion of Avalon (particularly the Quarryhammers). The Quarryhammers are smaller, pseudo-technological versions of Mjolnir, the hammer that gnome smiths forged for Thor millennia ago. Gnomes are extremely timid, and do Madoc's bidding out of fear of him; so frightened are they of him, in fact, that they never even considered using the iron weapons that they forge against him.
It was the gnomes who made up Maddox Technologies' "Special Arms Division"; their duty was to make Quarryhammers. (Madoc could have used them to forge weapons for more public "defense contractor" purposes, but decided against it; he didn't want to risk gnome-forged weapons, powered by magic rather than by science, falling into the hands of human governments, which consequently might be used against him in the coming Second Unseelie War). Lexington discovered the secret cellar where the gnomes toiled in "Reprisals", but was unable to free them; Madoc took them with him when he retreated to the Brocken. Since then, the gnomes have been put to work forging weapons and armor (made out of Avalon-metal) for the Unseelies, and fresh Quarryhammers for the Minions in London. They long for freedom, but won't attempt to gain it on their own.
The Gnomes are freed upon the defeat of Madoc, when the Brocken collapses.
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Little goblins wearing red caps dyed in human blood. Serve as Madoc's main "grunts". They are full Unseelie, with the normal compliment of powers, although they tend to use brute force instead.
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Also known as will-o-the-wisps or simply Wisps. Beautiful but cruel winged faeries, looking very much like the typical "tiny winged faeries" of popular fantasy.
They are organized by humanoid fae called "Wisp Handlers." This is a title, not a type, for fae. Other than their position, they are indistinguishable from other Unseelie. One of the Wisp Handlers is Rhea; one of the Wisps is Blue, who became a sort of pet for the Unseelie Halfling Rita.
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Japanese ogres, commanded by Rangda. They hate being out in the sunlight, though it is not fatal to them.
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Herne's hounds, that make up the Wild Hunt. White with red ears.
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Evil sky spirits that appear as tall, gaunt creatures, covered in white fur, and having sharp teeth and claws. They are the primary troops of Ictinike.
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Giant humanoids, similar in appearance to their commander, Surtur (i.e., dark skin, red hair, dress in armor of red, tarnished bronze, and brown). They all wield red weapons- including maces, battle-axes, swords, and the like- that have the ability to flame, like their leader's.
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The Fachans are tall, hideous creatures, with one eye, one arm, and one leg. They are covered in "sickly gray feathers."
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Water elementals with nasty tempers. A Glaistig was the keeper of the Unseelies’ base at the Conservatory Gardens.
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Troops under the command of Grimalkin during the assault on the Eyrie Building.
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Troops under the command of Sekhmet during the assault on the Eyrie Building.
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The cold-loving troops of Ymir. Most were slain in the First Unseelie War, but a few survived- however, the survivors are in hiding, and will not manifest again, even for the Second Unseelie War.
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Stymphalian Birds - Basilisks - The Whowie - Druj
Not really Unseelies, but rather constructs of theirs. The Stymphalian Birds look something like large crows, but have sharp metallic feathers that they can shoot out like arrows. Used for the assault on New Olympus in the final battle.
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: Basilisks are another product of the Unseelie Court, like the Nuckelavee and the Stymphalian Birds. In periods when the Unseelies are particularly active, a few roosters will lay perfectly round eggs, which will then hatch into young basilisks. The basilisk (or cockatrice) is one of the deadliest things ever developed by Unseelie magic.
The legends that depict basilisks as absolute death to everything that they see are exaggerated, but there is no denying that they are perilous to encounter. They are poisonous to the touch (and there is no remedy for basilisk poison) and can even breathe out venom that will wither most plants. Fortunately, they are not especially intelligent, and have to be directed by somebody to be used effectively in warfare.
A basilisk looks something like a rooster, but with batlike wings and a serpent's tail. At their adult size, they are roughly as large as a Labrador retriever.
There are traditionally three ways to kill a basilisk. The first way is to show it its reflection in a mirror, whereupon it dies from fright. The second is to have a weasel kill it - weasels are the natural enemies of basilisks like mongooses are to cobras, and if a weasel eats rue before fighting a basilisk, one bite from it is enough to kill even the mightiest of cockatrices. The third is if a rooster crows when a basilisk is within hearing range; the basilisk promptly keels over.
A dead basilisk, if hung up in a house, will keep out spiders. (Not that that is necessarily a good thing, since you'd probably then find yourself quickly overrun by flies and other pesty insects that spiders catch). Nobody knows as yet if this protection would apply towards keeping out Anansi. (Thersites would doubtless be interested in the possibility of a dead basilisk keeping away all those giant spiders, though he'd prefer letting Goliath, Ajax, or some other mighty gargoyle warrior be the one who had to go to all the trouble of obtaining a basilisk's remains while he found a safe place to hide. :)
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"In Australian Aborigine mythology, the Whowie is the most terrible creature in existence. Twenty feet long with six legs and the head of a frog and a tail. He would attack and devour anything that came his way."
The Whowie is a Unseelie creation left over from the First Unseelie War. One is sent to London by Grimalkin and Lucius Adrians during the events of "The Drowned City" and is defeated by Arthur's neo-knights. The same one wreaks havoc in Australia during "The Darkest Hour" and is battled by Dingo/Matrix.
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The Druj were one of the "monster-species" bred by the Unseelie Court during the First Unseelie War. They closely resemble a bizarre cross between wolves and wild boar. Madoc used the Druj in his operations in Persia during the FUW, and a great many of these survived the struggle, to go wild. Fortunately, the Druj only inhabited the wilderness, far from human society, during the interim between the First and the Second Unseelie War - however, they did manage to impress themselves enough upon the consciousness of humans and gargoyles alike in those parts as to gain a reputation in Persian myth as demons.
During the Second Unseelie War, the Druj attacked the Persian clan, but were driven off after Madoc's death - though not before inflicting some casualties, including killing Tamora's mate-to-be. The gargoyle sorcerer Darius secretly captured them, however, and took them to Ishimura for the first Gargoyle World Council, intending to use them as servants in case he entered an open clash with the gargoyles there. Fortunately, the Druj were routed by the gargoyles and Xanatos.
Druj dislike ghosts intensely, and respond negatively to them, even going into a frenzy if a ghost's presence is prolonged enough.
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Balor - Ymir - Morolt - Vucub-Caquix - Zipacna - Cabraca - Fomorians - Nuckelavee
Balor was a cyclops-like Unseelie, who commanded the Fomorian division of the Unseelie in Ireland. His main weapon was his single enormous "evil" eye which, when opened, could shoot out a powerful blast of destructive magic; however, his eyelid was so heavy that four minor Fomorians had to prop it open with giant forks, so he didn't use this weapon very often.
He was slain by the Seelie champion Lugh at the Battle of Moytura.
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As stated above, Ymir was the father and leader of the Jotnar, or Frost Giants, the Unseelie based in Norway. He was slain by the Aesir leader Odin during the final years of the First Unseelie War, who gained the knowledge to do so by sacrificing his eye to the being known as Mimir. Ymir had blue skin and icy hair, and, being a giant, was of tall stature.
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The Morolt was a minor Unseelie of the Fomorian branch (the Unseelies wreaking havoc in Ireland during the FUW, under Balor's leadership). He managed to survive the Battle of Moytura (where Lugh slew Balor and routed the Fomorians) and went into hiding in some remote part of Ireland until the early 5th century A.D. Then, one of the Irish kings managed to lure the Morolt into his service, to use as his official champion. Since the Morolt was a mighty warrior (although he had little magic), and a giant to boot, he was able to intimidate his royal employer's enemies. (He was still vulnerable to iron, of course, but striking him with something made out of iron tended to be something of a problem - most of the Irish wouldn't even try to attack him).
In the latter half of the 5th century, the Morolt's current employer, King Angus of Munster, had managed to exact an annual tribute from King Mark of Cornwall in Britain. Mark tried to wriggle out of it, and Angus decided that the best way to bring Mark to heel was by sending the Morolt to Cornwall, as his champion. Mark was supposed to send one of his own knights out to fight the Morolt in single combat, but his knights took just one look at the Fomorian and all started hurriedly explaining about having sprained elbows while jousting, come down with colds, etc., and so were unavailable.
At that point, Mark's nephew Tristram happened to be visiting the royal court of Cornwall, and was disgusted with the cowardice of his uncle's nobles. He volunteered to fight the Morolt, and King Mark was finally forced to accept - nobody else was stepping forward, after all. Tristram met the Morolt in battle, and finally, after a lot of fierce fighting, delivered him a mortal wound with one good sound sword-blow to the head. The Morolt, dying, managed to flee back to Ireland before it succumbed to the iron - so it perished fifteen centuries before the opening of the SUW. (Although this didn't end Tristram's problems - actually, they wound up becoming even worse. Afterwards, King Mark decided to make peace with King Angus - who was ready for peace overtures thanks to the Morolt's death - and decided that the best way of accomplishing this was to marry Angus's daughter Iseult. Iseult and Tristram wound up falling in love with each other, and Tristram had to flee Cornwall in a hurry once his uncle found out about it. He went to Camelot and entered King Arthur's service, becoming one of his knights of the Round Table - second only to Lancelot, in fact. He was also the one who persuaded Nimue to release Merlin from the Tower of Air - Merlin had rescued Tristram's father from captivity once, and Tristram felt that he owed Merlin a favor for it.)
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Vucub-Caquix was an Unseelie whose preferred form was that of a monstrous vulture. His operations were separate from those of Huitzilopochtli. His forces, including his sons, the giants Zipacna and Cabraca, as well as his lieutenant, Camazotz, a bat-like fae, took over the ancestors of the Maya people. They were combatted by the Hero Twins, Hunahpu and Ixbalanque, two Seelie halflings. They used trickery to capture and destroy Zipacna and Cabraca, and then, working together, they destroyed Vucub-Caquix himself.
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Elder son of Vucub-Caquix, and a giant. Using trickery, the Hero Twins, Hunahpu and Ixbalanque, slew him.
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: Younger son of Vucub-Caquix, although by no means less powerful than his elder brother Zipacna. Also gigantic in size. He, too, was tricked and slain by the Hero Twins Hunahpu and Ixbalanque.
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The name for the Unseelie forces under Balor in the First Unseelie War. They were routed by Lugh.
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Not a true member of the Unseelie Court. The Nuckelavees were sea monsters created by Madoc during the First Unseelie War, one of the many breeds of monsters he had created. Most of them were destroyed when Oberon defeated Madoc.
The Nuckelavee was a singularly grotesque creature. It looked something like an aquatic centaur. The main body was like that of a Clydesdale, the big-boned horses that wagoneers used to pull their heavy loads, but instead of feet, the stout legs ended in flippers like a seal. A barrel-chested torso with powerful arms rose from the front of the body to support an over-sized head, flopping obscenely from one shoulder to the other. The face was hideous with one large blood-red eye over a wide mouth, rimmed with row after row of dagger-like teeth. The most repulsive thing of all was that the monster had no skin. It appeared to have a slimy, gelatinous coating that glistened in the light, black blood running through yellow veins.
The Nuckelavee possessed great strength, and, although it was a sea monster, the creature was vulnerable to fresh water.
The last of the Nuckalavees was accidentally summoned in 971 by Demona, whereupon it attacked Castle Wyvern. It was destroyed by immersion in torrents of fresh water. (Refer to "Dreadnought.")
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